Press
Tinker is a puzzle game about light, made to be the opposite of doomscrolling: small rooms you work out by trying them, with no words to read.
Fact sheet
- Name
- Tinker (on the App Store as Tinker: Laser Puzzles)
- Platform
- iPhone, iOS 26
- Status
- Public beta on TestFlight; release date to come
- Price
- Free to start, with a small one-time unlock for the rest. No ads, no subscription.
- Languages
- English and Turkish, with more coming. The puzzles themselves have no words.
- Website
- tinkerpuzzles.com
- Contact
- press@tinkerpuzzles.com
About the game
Each room is a slate optics bench with a laser, mirrors and whatever stands in the light’s way. Turn and move the pieces until every receiver lights. Frosted glass shatters for good when a whole beam hits it, ice melts only while the light keeps coming, and steel walls can be cut through into the next room, so the order of your moves matters as much as where they go.
Solving a room sends its power up a cable to wake a machine over the bench: a lamp that stutters on, a valve radio that tunes in, an orrery that swings round. There’s no score to chase and no timer. Hints show the next move on the board instead of describing it.
Because the puzzles are wordless, the game works the same in every language, and it’s built to be played with VoiceOver too.
Downloads
A trailer and full screenshot set are on the way. Ask at press@tinkerpuzzles.com for a TestFlight code or anything else.
The opening, three stages
Stand Clear, solved
Don’t Look, solved